#ifndef _EngineScriptSystem_h_
#define _EngineScriptSystem_h_

#include "BlazeEngineConfig.h"

#include "BlazeEngineBaseSystem.h"

class _BlazeExports BeScriptSystem : public BeBaseSystem
{
public:
	BeScriptSystem();
	virtual ~BeScriptSystem();

	virtual bool Install();
	virtual void Uninstall();

	virtual int DoBuffer(const char* pcBuffer);

private:

	lua_State* m_pLua;
};

#endif
